Account Access
- PlayStream's Web site allows customers to manage
their media account online, including upgrades,
downgrades and viewing media reports. Customers
can manage their media through our Web interface
and/or via their preferred FTP client.
Active/Passive
Mode - Used in terms of an FTP client. Denotes
the type of transfer the client would like to
use with the FTP server. Generally passive mode
is used to bypass firewall restrictions.
Backbone
- On the Internet a backbone is a set of paths
that local or regional networks connect to for
long-distance interconnection.
Bandwidth
- Generally how much data can be transferred in
a given time period. Bandwidth is most often measured
in bits per second.
Bit - Bit (b)
is short for binary unit. It has a single binary
value, either 1 or 0.
Bit rate
- The measurement of what speed or how much bandwidth
is used when a piece of media is streamed.
Bits
per second - (bps) Some multiple in thousands
of bits per second is the usual measure of data
transfer speed in streaming.
Buffering
- Buffering is the process of a client putting
a certain amount of a stream into memory before
starting playback out of the buffer. The purpose
is to help if the bandwidth between the client
and server is not stable.
Byte - Byte
(B) Now is commonly 8 bits of data.
Bytes
per second - (Bps) This unit of measure is
8 times the same number of bits per second.
Cache - Storage
of frequently accessed information either in memory
or in file.
Capture Card
- A device that is used to digitize analog audio
or video and write to a file or write digital
audio or video to a file.
Client
- Usually refers to a piece of software used to
access a server of some type. Examples: media
player, FTP browser, web browser.
Codec - Short
for Compression/Decompression algorithm. Used
for compression and playback in the context of
audio and video.
Concurrent
Connections - The number of active connections
to a given mount point or piece of media.
Connection
Speed - Usually refers to available bandwidth.
Content Delivery
Network - (CDN) A network designed for optimal
delivery of content.
Data - In general
data is information in an electronic format.
Data
Transfer - The amount of data sent by a server
to a client computer. Generally data transfer
is measured in megabytes (MB) or gigabytes (GB).
Digital Rights Management
- DRM (Digital Rights Management) is used to encrypt
content to allow the content owner to control
who has access to the content.
Storage Space
- Storage space refers to the space on a
hard drive for the storage of electronic files.
Generally storage space is measured in megabytes
(MB) or gigabytes (GB).
Distributed
Network - All packages benefit from our distributed
network architecture. When your users view or
listen to your media at PlayStream, they are routed
to the closest data center, providing optimal
performance. Multiple data centers also ensure
maximum uptime of your media.
Download
- The process of transmitting a file from a server
to a client computer.
Easy Link
Technology - Rather than using conventional
and more complicated linking methods that vary
depending on the format, PlayStream Easy Link
Technology allows customers to use one linking
method for streaming their media, regardless of
format used. This technology preserves the full
functionality of each format. Customers may also
use the format’s original linking method if they
prefer.
Embedded
player - A media player enclosed in an HTML
document using the ActiveX and or Netscape plug-in
for that player.
Encoder
- A piece of software that uses a codec to compress
audio and video.
Encoding
- The process of compressing media using a codec.
Firewall
- A firewall is software located at a network
gateway, which protects the private network from
users from other networks.
Flash/Shockwave
- A format made by Macromedia that uses vector
graphics, scripting, and can include video and
audio, usually delivered via a progressive download.
Format
- For media a format is the type of media. Example:
A windows media video is of the type windows media.
Fps - Frames
per second. Usually applied to video and is the
measurement of the frame rate.
Gigabits
- (Gb) Is 1073741824 bits or 1024 Megabits.
Gigabytes
- (GB) Is 1073741824 bytes or 1024 Megabytes.
Intelligent
stream - Windows Media version of a multi
bit rate file.
Internet Service
Provider - (ISP) A company that provides internet
connectivity through a connection like a modem,
DSL, Cable, T1, T3 etc …
IP address - Most
commonly a 32bit number used to identify a sender
or receiver on a network.
Java - A language
used for creating applets and applications that
use the JRE (Java Runtime Environment) and JVM
(Java Virtual Machine).
Java
Streaming - Java Streaming enables viewers
to watch your media without having a media player
installed. Viewers are able to listen to and watch
media that plays in their Web browser.
JRE/JVM - A application
layer that Java applets and applications use to
be executed.
Kilobits
- (Kb) Is 1024 bits.
Kilobits
per second - (kbps) Some multiple in thousands
of bits per second is the usual measure of data
transfer speed in streaming.
Kilobytes
- (KB) Is 1024 bytes.
Kilobytes
per second - (KBps) This unit of measure is
8 times the same number of Kilobits per second.
Link - The
URL used to connect to a reference file
or content.
Live Streaming
- Broadcasting live audio and/or video over the
internet, synonymous with webcasting.
Media - In
streaming context it is audio and or video content.
Media
Player - A client used for the play back of
media, usually audio and video.
Media
Reports - Each PlayStream account includes
our monthly media report, which lets you see how
much data has transferred, which clips are popular
and how long people are viewing your clips. The
previous three months, broken down by month, are
available online for viewing. For more robust
reporting, we offer several advanced reporting
options.
Megabits
- (Mb) Is 1048576 bits or 1024 Kilobits.
Megabits
per second - (Mbps) Some multiple in thousands
of bits per second is the usual measure of data
transfer speed in streaming.
Megabytes
- (MB) Is 1048576 bytes or 1024 Kilobytes.
Megabytes
per second - (MBps) This unit of measure is
8 times the same number of Kilobits per second.
Mount Point
- A mount point is the unique part of the URL
for linking to a stream. Example: http://easylink.playstream.com/winlive/mountpoint.asx
MP3 - MP3 is
a MPEG-1 layer 3 audio, used to compress audio
to a reasonable download size.
MPEG-1 -
A standard defined by the MPEG group for download.
MPEG-2 -
A standard defined by the MPEG group, usually
used for DVD ’s.
MPEG-4 -
A standard defined by the MPEG group for streaming.
Multi
bit rate - Multi bit rate refers to a piece
of media that has multiple encodes for different
bit rates within a single file.
Multicast
- The communication between a single sender and
multiple receivers over a network.
Network
- A group of computers able to communicate with
each other via some protocol such as TCP or UDP.
Network
Latency - Latency, a synonym for delay, is
an expression of how long it takes for a packet
of data to get from one point to another.
On-demand
Streaming - (pre-recorded) Streaming of content
that has been previously encoded
Port - A port
in terms of TCP/IP a logical connection place,
where a client can connect with a server.
Port Forward/Port
Map - The process of specifying all request
on a certain port at a firewall be direct to a
specific computer behind the firewall.
Pre-Clip
- A component of PlayStream’s Easy Linking Technology
allows you to easily insert pre-clips into streaming
media files, even if the media files reside in
different locations. Currently, this capability
is only available for Windows Media.
Post-Clip
- A component of PlayStream’s Easy Linking Technology
allows you to easily insert post-clips into streaming
media files, even if the media files reside in
different locations. Currently, this capability
is only available for Windows Media.
Private Network
- In terms of an IP network is where a group of
computers use non internet routable IP addresses
to form a network.
Progressive
Download - The process of transmitting a file
from a server to a client computer, usually playing
back as it is received.
Public Network
- In terms of an IP network is where a group of
computers use internet routable IP addresses to
form a network.
Pull System
- Pull system refers to a live streaming event
where the server initiates the connection to the
encoder for the stream to rebroadcast.
Push System
- Push system refers to a live streaming event
where the encoder initiates the connection to
the server that will rebroadcast the stream.
QuickTime
- QuickTime is container for both streaming and
non-streaming media formats made by Apple Computer.
RealMedia
- A streaming format for audio and/or video made
by Real Networks.
Rebroadcast
- In streaming terms, to receive a stream and
replicate it for broadcast to one or more clients.
Re-Buffering
- This occurs when a client has used all the data
out of its buffer and doesn ’t have enough in-coming data
to continue playing.
Reference
File - i.e. (.asx, .wvx, .wax, .qtl, .ram,
.m3u) Generally a text file used to link to media
on a streaming server. A mime type is sent
with the reference file signaling to the browser
what player to open the file with. The player
then connects to the address in the file.
Root Domain Name
- A string token used to locate an entity on the
internet. Example: playstream.com
Server
- Usually a computer that accepts request for
information or content and sends that data in
a response to the requesting client.
Streaming
- The process of sending compressed media from
a server to a client. The client then plays back
the media as it is received. The media can be
pre-recorded or live. Generally a UDP protocol
is used and the media is not kept by the client.
Streaming
Server - A streaming server is usually a server
that sends media to a client so the media
can be played back in real time without waiting
for it to download completely first. Examples:
Windows Media, Real, QuickTime.
Sub Domain
Name - A domain name with a prefix.
Example: www.playstream.com
Surestream
- Real Networks version of a multi bit rate file.
Unicast
- The communication between a single sender and
receiver over a network.
Upload
- The process of transmitting a file from a client
computer to a server.
URL - Uniform
Resource Locator, previously Universal Resource
Locator. It is the address of an entity
on the internet.
Webcasting
- Broadcasting live audio and/or video over the
internet, synonymous with live streaming.
Web Server
- A web server is a server that sends content
in response of to web browsers or HTTP request.
Windows Media
- A streaming format for audio and/or video made
by Microsoft Corp. |